I Made Terrible Games With Google’s AI Playground

A long day’s haul in the video game slop mines.

IA Wired há 2 d

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The game had several small issues at first. I countered them and added features a little bit at a time. I dictated systems for level scaling, boss generation, and better enemy variety. I flagged mobility issues, like the player getting stuck, and it fixed them. (And occasionally introduced other problems.) I asked it to develop a text-based snark system that made the main character respond to combat with witty in-character quips like “Keep shooting! Brenda took everything else away!” or “I’ve taken worse hits from my ex-wife’s lawyer!”

I imagine that a real game developer would know what to…