NO LAW
Release: 2027
Not on sale on Steam yet
Latest announcements
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Dev Diary - Player Agency | Freedom of Approach
In Port Desire, objectives don’t come with a single solution. Go loud. Stay quiet. Talk your way through. Find another entrance. Or come up with something we never expected. You will have access to a lot of tools,…
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Technoir Threads: NO LAW’s Style
Port Desire is a city of sharp contrasts. In one corner, you’ll find the ultra-elite flaunting luxury Kadansk wool and sleek Cidrian power-suits. On the next block, you’ll find the rest of the city in crusty…
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A Piece of Port Desire Has Come to Life at Gamescom
Port Desire has a new district. For the next few days, it’s in Cologne. The Peacekeepers are here to maintain order. #NOLAWOfficially, they’re keeping the peace. Officially. Peacekeepers don’t just appear overnight.…
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Food in the Near-Future: NO LAW’s Cyberpunk Cuisine
Snacks are important to our studio. They don’t last long. Many hours were spent making sure the sweets and meats in NO LAW looked appetizing. Neon, Rain, and A Bowl of RamenInstead of primarily referencing games, we…
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Verticality in Port Desire: Variation in Approach and Infiltration
Are you curious about just how “open-world” Port Desire is? Want to know more about how we’re using verticality to broader exploration? Density over SizeNO LAW is an open world shooter, but we are not chasing sheer…
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Developer Q&A #1
Thanks for providing your comments. This is the first Q&A round to help clear up some of the questions we’ve seen. We’ll try to answer any questions as they come up. How is this different from other cyberpunk games? We…
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