Pearl Abyss goes easy on us critics for our Crimson Desert reviews: 'They had to play the build that is not the exact same version of the launched game'

"I don't think critics had a fair chance to explore."

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Honestly, I'm just glad to hear it's not only us feeling this way—our own Mollie Taylor, who reviewed the game, said as much : "I complained in my Crimson Desert review about a lack of storage, and four days after releasing? Boom. Private storage chest. Players complained about the chest's location, and it only took a few more days after that for it to move somewhere else."

Mind, we didn't come down that hard on Pearl Abyss' game, giving it a solid score of 80. Which, per our own review scoring system , is a "A great game with exceptional moments or features; touches of brilliance. We love it."

Even the story, which Mollie rightly criticised as being somewhat underbaked, has received a significant facelift in the intervening months—though on balance, some of its negatives did get worse. For instance, the fact that it's an overwhelmingly dense clump of systems and activities that'd give most people analysis paralysis. And that was at launch, here are some of the things that've been added since, or will be added soon: