I was excited by Warlock: Dungeons & Dragons until the protagonist pulled out a sword
Can't we just stick to the magic?
Nog geen ander medium dat Zonactu volgt, meldt dit bericht.
Considering only eight minutes of it were shown at Gamescom's Opening Night Live, I went on a real journey with Warlock: Dungeons & Dragons . At first, I was nonplussed by it. While the production values were impressive, it also looked like every Sony game released in the last ten years, right down to the specific angle of the camera and the quippy NPC companion.
Yet as the reveal unfurled, I found myself growing intrigued by Warlock's invocation-based puzzle-solving and combat. Levitating objects to create platforms, using teleportation spells to swap places with enemies, conjuring a…